Dance of the Final BladeBladedancer
Finisher · Consumes Rhythm · 30 s cooldown · Level 40
Spends every point of Rhythm on a sweeping attack around the Bladedancer. Strength grows with what was spent.

Classes/Bladedancer & Swordsinger
Class · Dark Elf / Elf · Empower / Damage · Revised in Knell
Artists of War
The rhythm builds. You choose the ending.
Bladedancer and Swordsinger no longer stand around reapplying two-minute buffs. In Knell, every hit that lands fills a mark; with them you choose between sustaining the group and ending the fight.
01What changes in Knell
Presence they always had; what was missing was a decision. In Knell every hit of their own blades builds Rhythm, and Rhythm is spent on one of two endings: a blow that ends the fight, or a dance or song that changes how long the party lasts in it.
The Bladedancer’s Blade Strike and Blade Flurry, the Swordsinger’s Resonant Strike and Resonant Cut: each hit adds a point, up to five. Auto-attacks, dances and songs do not generate.
Damage, with Dance of the Final Blade or Resonant Finale; or a dance or song whose duration grows with the Rhythm spent: ten seconds per point, four for Veil and Refuge.
Five dances and five songs that combine the old Interlude buffs. Each character holds two dances and two songs at a time; a third replaces the oldest.
An individual cooldown of ten seconds on the sustained ones, thirty on Veil and Refuge. No more reapplying two-minute buffs: the choice fits inside the fight.
Stun, sleep, silence or death empty the bar. So do thirty seconds without generating. It does not survive a relog.
02Signature skills
Names as they appear in the game. The icons are the Knell client’s.
Finisher · Consumes Rhythm · 30 s cooldown · Level 40
Spends every point of Rhythm on a sweeping attack around the Bladedancer. Strength grows with what was spent.
Dance · 10 to 50 s · 10 s cooldown · Level 40
Attack, accuracy, critical and speed for the party, for as many seconds as the Rhythm spent allows. Gathers Warrior, Inspiration, Fire and Fury.
Song · 4 to 20 s · 30 s cooldown · Level 40
The party takes less damage for four to twenty seconds, depending on the Rhythm spent. Takes over the role of Earth and Warding.
Finisher · Consumes Rhythm · Level 40
The Swordsinger’s finisher: a single heavy blow that spends every point. No fear, no stun.
03The moment
The dance has five marks on it and the pull is going well. Too well: a second group comes out of the trees. The Swordsinger could end the first one now and spend everything on the blade. Instead she spends it on Song of Refuge: twenty seconds in which the party takes less than it should. The Bladedancer, with five of his own, chooses the other ending. The first group is gone before the song fades.
An example vignette. Implemented on the server; the in-game combat proof is still pending, and the durations are starting values.
04In the party
Covers
Does not cover
Walks well with
05Path
The second profession is your specialization. The third, at 76, widens what the second already decided.
06In motion
10 to 15 s clip · silent loop
Client capture, pending: The five gold marks filling under the Bladedancer’s name and Dance of the Final Blade consuming all of them on a group of monsters.
07Other classes
Find who will fight beside you before the first bell.
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