Dance or song · 1 to 5 points
Fixed strength per level; the duration grows with the Rhythm spent: 10 s per point. Veil and Refuge: 4 s per point.


Lineage II · Hardcore Roleplay
Give your character a voice. Forge alliances. Live in a world where your choices leave marks.
Pre-launch · Meet your future allies.
01Living roleplay
Talk to whoever is nearby, inside the game. Negotiate, gather your group or answer a call for help. Roleplay begins at the encounter.
Proximity voice
Give voice to your character’s choices.

Who you meet changes the road.

02When the bell tolls
When you fall outside an exempt situation, you have 60 seconds to be rescued. Without a rescue, the character’s death is final.
Seconds to be rescued
One last chance.
Someone has to act.
The fall opens the rescue window: sixty seconds, which a Prophet’s or an Elder’s Stabilize extends up to three minutes.
A Bishop, Elven Elder or Shillien Elder leads the ritual: a Tear of Einhasad, six seconds of casting, a long cooldown.
Whoever is rescued carries a permanent scar and a wound.
Sieges, Olympiad, arenas, formal duels and protected events do not cause permanent death. Outside them, killing another player has a price: the bounty turns the PK into a hunted target.

03The world reacts
Monsters evolve by killing players. A defeat can leave an enemy more dangerous for the next expedition.
Sometimes, retreating is also a choice.
Understand the risksIn development: elite monsters exist on the server; evolution through player deaths is still being designed.
04The support stays.
There is no NPC buffer. A buff is worth its full value while whoever cast it is nearby, alive and in the party; far away or truly dead, it drops to half. And auras only exist while the support is standing, paying MP every second.
Understand PresenceThe same strength as Interlude, while the support is within 1500 of you.
Thirty seconds of grace; then half the value. The icon turns grey: “weakened”.
Whoever holds the aura and the bond is the one the party cannot lose. With permadeath, that changes the whole pull.
Live on the server. Range, grace and percentage are starting values, adjustable in the beta.
05Rhythm
Bladedancer and Swordsinger no longer stand around reapplying buffs. Every hit that lands fills a mark; with five, you decide: a longer dance or song for the group, or a finisher that burns it all as damage.
Understand RhythmOnly on a hit. Auto-attacks, dances and songs do not generate.
Fixed strength per level; the duration grows with the Rhythm spent: 10 s per point. Veil and Refuge: 4 s per point.
Dance of the Final Blade and Resonant Finale: instant, strength grows with the Rhythm spent, burns it all.
Stun, sleep, silence, death or 30 s without generating: the bar empties.
Two attacks of the class’s own, from level 40. Every hit, one mark. Auto-attacks do not count.
Two dances and two songs per person, lasting longer the more Rhythm you invest. Or the finisher.
Stun, sleep, silence or death empty the bar. So do thirty seconds without generating. The tension is the point.
In testing: implemented on the server, in-game combat proof pending. Durations and cooldowns are starting values.
06Your class, your presence
Eight support classes rewritten for Knell: auras instead of short buffs, bonds with whoever you protect and decisions in the middle of the fight. The other Interlude classes follow the server’s global rules.

Battle Cleric
See page
Herald of War
See page
Lord of Seals
See page
Keeper of Lives
See page
Water and Blood
See page
Artists of War
See pageThe “Revised in Knell” seal marks the classes already live on the server. The others appear in the index under the global rules.
07Conflicts and choices
Rewards for PKs
The reward system turns PKs into hunted targets: the bounty grows over time and is paid to whoever executes the wanted.
Protected events
Sieges, Olympiad, arenas and formal duels do not cause permanent death. Outside them, every fall may be the last.
08Made for Knell
An interface of its own inside the Interlude client. What is here exists and runs on the server: the captures below will be replaced by real images from the game.
Real client capture
The mail window (MailWnd) with a letter and an attached item
Send letters and items to other characters. The game bar tells you when there are Letters to open.
Real client capture
Auction House (AuctionHouseWnd) on the “my listings” tab
Listings by lot and bids with reserved adena; delivery arrives by mail. Five listings per account, ten with VIP.
Real client capture
The Deeds window and the Threshold full-screen with the rescue countdown
Your deeds are recorded in the Deeds window. When you fall, the Threshold takes the screen and counts the seconds left.
Every system exists to give your story more possibilities.
09Logbook
Development notes, decisions and what changed on the server. Published every fortnight, for whoever wants to know Knell is alive before betting a character on it.
15 Oct 2026 · Development
Dances and songs now build and spend Rhythm. The compact repertoire was approved and the learning progression entered the test server.
Read07 Oct 2026 · Systems
Listings by lot, bids with reserved adena and delivery by mail. Five listings per account; ten for VIP accounts.
Read28 Sep 2026 · Client
A tree of deeds inside the client, with its own icons and a grey version of what has not been earned yet.
ReadThe news above are format examples; the pages for each note do not exist yet.
Not yet: the project is in pre-launch, with no public opening date. Learn what it is about here and follow along with the community: the interest list receives the playtest news. Signing up records your interest; it does not guarantee a place or immediate access.
When you fall outside an exempt situation, your soul stays beside your body for 60 seconds. A Bishop, Elven Elder or Shillien Elder can contest it with death: the ritual requires a Tear of Einhasad, six seconds of casting and a long cooldown. Those who return carry a scar and a wound. Without a rescue, the character is archived forever.
Yes. In protected events, PvP does not cause permanent death. Outside them, killing another player has a price: the bounty system turns the PK into a hunted target.
No. Roleplay starts at the encounter: talk to whoever is nearby, through proximity voice, the way your character would. Nobody is required to act; we only ask that you do not break other people’s scene.
Lineage II Interlude, through the Knell launcher: it downloads, updates and opens the game. The client carries the server’s own interface and does not work with other clients.
You can, with more care: without someone nearby to rescue you, every fall is final. The town, the mail and the voice exist so you can find company before the next expedition.
VIP and cosmetics. Never: items, rates, restoring a dead character, removing a scar or clearing a bounty. Nothing that touches the risk of dying.
The game texts are in English. Site and community in Portuguese, Spanish and English. The server is born in Brazil.
A community taking shape
Meet other players, talk about Knell and follow the project before launch.
Join the communityPrefer e-mail? Leave yours and receive the playtest news.