Gladiator
Human · Damage
Classes
You already know these Interlude classes. The question here is another one: what changed in Knell, and where each one stands in a party where nobody comes back from death.
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01Revised in Knell
Auras paid in MP per second, a bond with whoever you protect, shields and rescues with a cost. Each page says what changed from Interlude before any lore.

Battle Cleric
See page
Herald of War
See page
Lord of Seals
See page
Keeper of Lives
See page
The Fountain
See page
The Blood Priestess
See page
Artist of War · Spectral Dancer
See page
Artist of War · Sword Muse
See page02The other classes
These classes follow Interlude. What changes for all of them: the Threshold and the rescue, PvP with consent, long buffs by category and the monsters that evolve. Future revisions land here once they are in production.
Human · Damage
Human · Damage
Human · Protect
Human · Protect
Human · Damage
Human · Damage
Human · Damage
Human · Control
Human · Damage
Elf · Protect
Dwarf · Economy
Elf · Damage
Elf · Damage
Elf · Damage
Elf · Damage
Dark Elf · Protect
Dark Elf · Damage
Dark Elf · Damage
Dark Elf · Damage
Dark Elf · Damage
Orc · Damage
Orc · Damage
Dwarf · Economy
The roles — Protect, Sustain, Empower, Damage, Control — are site labels to guide the choice; a party does not require one of each.