Classes/Elven & Shillien Elder

Class · Elf / Dark Elf · Sustain / Protect · Revised in Knell

Elven & Shillien Elder

Water and Blood

Two faiths. Two ways to keep someone alive.

The Elven Elder sustains mana and protects with the waters of Eva. The Shillien Elder marks enemies and offers her own life to heal. In Knell both can rescue a soul at the Threshold, and both can buy it time.

Two faiths, one rescue.

Recharge becomes an active skill with a cooldown and each Elder gains an aura, a strike and a decision of her own. Both rescue from the Threshold; both buy time for whoever fell.

  1. Both rescue

    Elven Elder and Shillien Elder bring someone back from the Threshold, from level 40, with a Tear and the six-second ritual. Stabilize adds sixty seconds to a fallen ally’s window, up to three minutes.

  2. Elven Elder: Eva’s waters

    Eva's Fountain is an aura of mana regeneration and cheaper spells. Protective Tide shields the whole party; Veil of Waters makes an ally immune to magical debuffs for five seconds.

  3. Shillien Elder: the blood

    Blood Pact is an aura where allies heal from the damage they deal. Mark of Shilen makes a target take 15% more damage; Transfusion trades 20% of the Elder’s HP for 40% of an ally’s.

  4. Recharge with a cooldown

    Recharge becomes an active skill: more MP at once, twenty seconds of cooldown. The group’s mana becomes a decision, not a tap.

  5. A strike for each

    Undertow for the Elven Elder, water and slow; Blood Drain for the Shillien Elder. Both level alone, with patience.

Four decisions per fight.

Names as they appear in the game. The icons are the Knell client’s.

Eva's FountainElven Elder

Aura · MP per second · Level 40

Mana regeneration and cheaper spells for the party within range, while the fountain runs.

Protective TideElven Elder

Active · 8 s · 2 min cooldown · Level 46

A tide that shields every party member for 10% of their maximum HP, for eight seconds. Eva's Saint absorbs 15% and removes one debuff.

Blood PactShillien Elder

Aura · MP per second · Level 40

Allies within range recover HP equal to 5% of the damage they deal, while the pact is lit.

TransfusionShillien Elder

Reactive · 30 s cooldown · Level 44

The Elder gives 20% of her own maximum HP; the ally recovers 40% of theirs. Healing that costs blood.

When the Bishop has already fallen.

The Bishop is dead. Not at the Threshold: dead, the bell already rung. The Shillien Elder opens her own veins and pours what is left of her life into the dagger who is still standing. The Elven Elder covers them both in a tide of Eva’s water and buys the fallen tank one more minute. There will be no second rescue tonight. But there will be a party to walk home.

An example vignette. One rescue per body: a second ally who tries is refused without spending the Tear.

What they cover. What they do not.

Covers

  • Sustain: mana for the whole party, or lifesteal for whoever hits
  • A group shield or a mark on the target, depending on the Elder
  • Extra time at the Threshold and the rescue itself
  • Alone: viable, with Undertow and Blood Drain and the auras on yourself

Does not cover

  • Attack buffs: neither replaces a Prophet or a Warcryer
  • Free healing: Transfusion charges the Shillien Elder’s blood
  • Strong group heals: those stay with the Bishop

Walks well with

  • The Elven Elder, beside casters and long hunts
  • The Shillien Elder, beside melee who keep hitting
  • A Bishop, or his place when there is no Bishop

From the forest and the abyss.

The second profession is your specialization. The third, at 76, widens what the second already decided.

  1. 1 – 20Elven MysticElf
  2. 20 – 40Elven Oracle
  3. 40 – 76Elven Elder
  4. 76 +Eva's Saint
  1. 1 – 20Dark MysticDark Elf
  2. 20 – 40Shillien Oracle
  3. 40 – 76Shillien Elder
  4. 76 +Shillien Saint

Transfusion reaching the ally.

10 to 15 s clip · silent loop

Client capture, pending: The crimson projectile leaving the Shillien Elder and the heal landing on the ally’s chest; then Protective Tide filling like water.

Who stands beside the Elders.

All classes

Every story begins with a name.

Find who will fight beside you before the first bell.

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